Game crashes
Generally reducing / eliminating crashes that interrupt play.
We’ve got some more work to do to get TFT back to the standard you expect. Follow along to see what’s already been fixed, what’s in progress, what’s up next, and share your thoughts & feedback directly with the team. Updated roughly every two weeks.
Learn more about Follow the Fix here.
General issues that don't have one specific root cause, these are all ongoing efforts: crashes, frame-rate drops, input delays, memory use, and more
General issues that don't have one specific root cause, these are all ongoing efforts: crashes, frame-rate drops, input delays, memory use, and more
Generally reducing / eliminating crashes that interrupt play.
Ensure gameplay feels smoother and more responsive by improving framerate, frame pacing, and addressing underlying performance issues to deliver a more consistent experience across devices.
Improve visual sharpness so champions, items, and interface elements are clear and easy to read.
Improving processes for TFT patches to reduce instances where new releases include balance changes from previous versions, or bugs that have already been fixed.
Reduce delays when buying units from the shop or repositioning.
Ensure players can successfully patch after downloading TFT on mobile devices.
Align devices with appropriate graphics settings.
Fixes for memory leaks associated with various in-game issues (one of which was just fielding Rengar)!
Combat, shops & armories, scouting, round info, team planner, and missing gameplay features
Combat, shops & armories, scouting, round info, team planner, and missing gameplay features
Re-adding the ping back to TFT, with some changes to draw even more attention to your 3-star 5-cost.
Ensure champion movement & targeting works as designed & implemented in previous sets.
Restore the brief pre-combat window for repositioning, fielding, and upgrading champions.
Make champion placement easier & more accurate during fast repositioning moments.
Let a movement click also dismiss champion details, rather than requiring a second click.
Shorten the initial wait before players are released on Carousel rounds.
Fix an issue that sometimes prevents champions from being sold.
Improve the size and responsiveness of the champion sell area.
Add visual feedback when dragging a champion into a sell area on mobile devices.
Make highlights for champions you own brighter and faster to appear.
In the shop, make champion clicks and Buy XP and Reroll hover states easier to see on PC.
Let Escape cancel an armory selection before the mouse button is released.
Smooth out shop animations, including free reroll and two/three-star visual effects.
Fix issues causing incorrect information in next / current opponent indicators.
Fix issues causing champions to disappear after scouting during Carousel rounds.
Ensure opponent health updates in the damage chart immediately after the round.
Restore champion names in the mobile combat recap and when hovering portraits on PC.
Keep projectiles moving correctly when watching another board on mobile.
Keep loss markers correctly positioned beside player health bars and remove duplicates.
Prevent visual effects from resetting or falling out of sync while scouting.
Restore sorting saved teams by recently-active.
Make saved teams easier to read with larger champion portraits, better spacing, and appropriately-sized controls.
Anchor the help tooltip near its button instead of the top-left corner of the screen.
Make armory selections register promptly and play their closing animations reliably.
Make Tacticians respond more quickly to movement commands.
Ensure PvE monsters show up as expected across all players in a lobby.
Ensure all Tacticians can successfully leap into the portal to the carousel.
Fix an end-of-game issue causing players to get stuck in "ghost" games after they've ended.
Ensure all hotkeys have the correct default assignments.
Fixing an issue causing finishers to play at high volume compared to player settings.
Fixes for issues causing the settings menu to be impossible to open.
Ensure that music tracks have proper prioritization and don't overlap.
Prevent multiple players being offered augments that are designed to be exclusive to a single player in the lobby.
Fixing an issue where craftable & uncraftable emblems couldn't be reforged into one another.
Fixes for multiple high-impact champion-related bugs: pathing for Alune, Ezreal, and Kha'Zix, Gnar permanently destroying other units, and more.
Stay tuned to patch notes for more information on issues like these as they're addressed each patch.
Most other issues listed also impact Double Up, but we’re also looking at DU-specific fixes as they're identified, including an issue that occasionally causes combat rounds to not resolve correctly.
Graphics, visual effects, animations, and UI/UX bugs & improvements
Graphics, visual effects, animations, and UI/UX bugs & improvements
Sharpen item icons, champion portraits, and augment icons at smaller resolutions.
Improve the sharpness and consistency of button icons.
Revert the red item-equip effect with a gold burst, like in previous TFT sets.
Give loot orbs livelier movement and spread large gold drops so coins don’t overlap as much.
Restore visible effects when shields break.
Restore champion death effects that aren’t playing correctly.
Make two-star champions easier to recognize by size and color, including while scouting.
Return champions to the correct idle animation after movement ends instead of leaving them frozen mid-run.
Stop champions from turning toward the camera when zooming or panning during planning.
Adjust the in-game camera framing so arenas and the surrounding interface feel centered.
Restore missing borders around item icons on mobile.
Stop items from flickering during planning or briefly displaying another item when components combine.
Update the tooltip when switching between traits in the trait tracker or champion details.
Use consistent one-, two-, and three-star health-bar badges on PC and mobile.
Keep the Planning banner behind the shop so it doesn’t cover important controls.
Improve health bar contrast and alignment with items and their icons to make them more readable.
Improve text size, spacing, and consistency in item, ability, and trait tooltips.
Improve champion portrait-border contrast and thickness so rarity colors are easier to distinguish, including for colorblind players.
Sharpen player-name text and improve contrast, especially on bright arenas.
Show countdowns for upcoming Carousel releases and emphasize the final few seconds of round timers.
Show healing numbers on enemy champions during combat.
Improve the spacing, positioning, and borders of augment icons above the augment display.
Improve trait text alignment, frame contrast, and the colors of bronze, silver, and gold trait badges.
Improve contrast around drop-rate text and icons with consistent shadows.
Center placement text and place Exit and Keep Watching side by side.
Make it clearer which items are selected and which are equipped.
Keep Magnetic Remover stack counts clear of the icon frame.
Ensure health bar sub-sections are spaced out appropriately.
Ensuring that all screens contain the correct language selected in settings.
Prevent the scoreboard UI from shifting when a player purchases a Charm.
Menus, navigation, settings, lobbies, loading screens, friends, and chat features
Menus, navigation, settings, lobbies, loading screens, friends, and chat features
Show more lines of chat with better-sized text and a lighter, less intrusive chat window.
Match champion hover highlights in match history with how they appear in other parts of the client.
Re-adding the Streamer Mode feature in Settings.
Fix PC menus appearing too small when display scaling is enabled.
Make outside clicks or taps and the Escape key on PC dismiss dialogs consistently.
Keep menus and controls comfortably spaced from screen edges.
Add visible hover feedback to buttons throughout the PC client.
Ensure embedded web pages (patch notes, etc.) scale correctly with PC display settings.
Make easier to click and give promotional tiles clear hover and pressed states.
Keep the search bar visible rather than hiding it behind an icon.
Make scroll bars easier to see and use, especially in friends lists and match history.
Stop opening a party from resetting Tactician animations or moving summoner names.
Pull back the PC lobby camera slightly and position summoner names closer to each Tacticians’ feet.
Keep Unbound Tacticians sharp and fully visible in the lobby.
Keep all player slots visible across PC window sizes and resolutions.
Open the relevant loadout section directly from their associated buttons.
Make Preview easier to find in loadouts and the store, with controls suited to mouse and keyboard on PC.
Show more settings at once in a larger window with appropriately sized text, buttons, sliders, and toggles.
Keep exit client confirmation above other interface elements, including ready checks.
Keep the loading indicator visibly active when the displayed progress pauses.
Make the friends panel respond more quickly when opened or closed.
Improve text and control sizes in Add Friend and Block Friend dialogs.
Use more of the available space for conversations and reduce oversized chat controls.
Show clear default icons when a loadout slot has nothing selected.
Let double-clicking add or remove an emote from the wheel.
Reduce oversized filters, star selectors, and emote wheel controls, and add clearer spacing around your cosmetics collection.
Fix tooltip behavior when right-clicking emotes.
Improving overall look, feel, and browsing features.
Launch TFT for supported macOS devices.
Launch TFT's new dedicated client.
2 661 of 3 573 converted
Focusing on converting all existing cosmetics, then polishing animations, VFX, and overall functionality.
10/13 Converted
58/72 Converted
23/48 Converted
14/23 Converted
4/10 Converted
165/796 Converted
While this looks like a large volume, Little Legends are faster to convert than other categories, but they're lower on the priority list; you'll see faster progress on this once other categories are finished.
6/36 Converted
Some Mythic Arenas have been contributing to performance issues; the team is working to address those issues before a higher volume is converted.
19/44 Converted
56/66 Converted
10/10 Converted
32/56 Converted
23/49 Converted
66/114 Converted
2/24 Converted
2/41 Converted
All 2000+ Emotes Converted
File a bug report or give us feedback to help us keep improving Teamfight Tactics.